In the world of Escher, perception informs reality, and the world is always as you see it. If it looks like two platforms connect, then they do. All it takes is a little change in perspective.

Escher is a minimalist non-euclidian puzzle game about optical illusions. It started its life as the winner of a local game jam, and is now being developed into a commercial game, currently aimed to launch sometime in 2020.

We are writing the game mostly from scratch, without an engine, on top of SDL and OpenGL.

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Blog comment: Escher Devlog #2
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