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If it looks like two platforms connect, then they do. All it takes is a little change in perspective.

Escher is a minimalist non-euclidian puzzle game about isometric optical illusions. It started its life as the winner of a local game jam, and is now being developed into a full commercial game, with plans to release on desktop and mobile platforms by September 2019.

We are writing the game mostly from scratch, without an engine, on top of SDL. We use Metal for rendering on macOS and iOS, and OpenGL on other platforms.

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