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Miles
1 month, 3 weeks ago
I recently put together a video showcasing the current state of Escher's gameplay. It shows off some new music and new levels, as well as new mechanics and visuals I haven't covered in a devlog yet.

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Miles
6 months, 2 weeks ago
It took a while, but the next devlog is finally up. Rather than talking about something I've added to the game like usual, this time I'm I explaining my decision to get rid of the wonderland mechanic, which was one of the first features I worked on. Along the way, I also talk a bit about the history of the game and the mechanic, and compare and contrast the level design philosophies behind Escher and Monument Valley.

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Miles
8 months, 2 weeks ago
This one is lighter on technical details than the last one - it's mostly focused on my thought process regarding level design, as well as the game design lessons I've learned from playtests.

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Miles
9 months, 2 weeks ago
It's a shorter video this time, mainly breaking down a graphical effect I recently implemented and showing step-by-step how it gets rendered. I also talk briefly about the project's build system.

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Miles
10 months, 2 weeks ago
Another Escher devlog. This one is about some UI work I've done to make organizing the game's levels more convenient. I compare the old interface with the new one, and explain a bit about how IMGUI allows the new interface to stay very simple by holding only a bare minimum amount of persistent state.

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Miles
10 months, 3 weeks ago
Although Escher's HMN page has not updated in a long time, the game is still in active development, and it has changed substantially. For those who may be curious, I've made a short video overview of the game's current state:



There's nothing especially technical in this video, but future ones will go into the nitty gritty details. I think I can find motivation to make devlog videos that I just couldn't find for long text posts, so I hope that this will be the start of a period of regular (likely every other week or so) updates about the game's ... Read More →