Visibility Jam. July 19-21, 2024. See the results.

Escher Devlog #2

Miles
It's a shorter video this time, mainly breaking down a graphical effect I recently implemented and showing step-by-step how it gets rendered. I also talk briefly about the project's build system.

Short and sweet. Thanks for decomposing that effect. I haven't looked at the previous two videos but now I have to check them out.
Really enjoy these videos, and seeing behind the scenes how things work. Really like the style of the videos & the game.