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Escher Devlog #2
January 11, 2020
It's a shorter video this time, mainly breaking down a graphical effect I recently implemented and showing step-by-step how it gets rendered. I also talk briefly about the project's build system.
1 year, 8 months ago
Short and sweet. Thanks for decomposing that effect. I haven't looked at the previous two videos but now I have to check them out.
1 year, 7 months ago
Really enjoy these videos, and seeing behind the scenes how things work. Really like the style of the videos & the game.
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