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Escher Devlog #4 - Removing the Wonderland Mechanic

Miles
6 months, 2 weeks ago
It took a while, but the next devlog is finally up. Rather than talking about something I've added to the game like usual, this time I'm I explaining my decision to get rid of the wonderland mechanic, which was one of the first features I worked on. Along the way, I also talk a bit about the history of the game and the mechanic, and compare and contrast the level design philosophies behind Escher and Monument Valley.

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