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Escher Devlog #3 - Playtest Postmortem

Miles
9 months, 3 weeks ago
This one is lighter on technical details than the last one - it's mostly focused on my thought process regarding level design, as well as the game design lessons I've learned from playtests.

Simon Anciaux
9 months, 3 weeks ago
I don't know why but the "castle" at the end made me want to play this even more.
Miles
9 months, 3 weeks ago
You can expect a lot more like that in the final game. I'm going light on the art and worldbuilding for now because I want to get the puzzle mechanics nailed down solid first, but there are some fun set pieces planned.
Neo Ar
9 months, 3 weeks ago
The game idea of Escher is one of those great ideas that is like "how has this not already been made???" That's my highest of compliments because I find the greatest ideas are the ones that seem obvious in retrospect - a sign of genius! I gave devlog 3 a watch and it looks like your game is coming along well. Keep up the great work and I'm sure this game will end up a masterpiece. Take your time, explore the design space deeply and flesh out a ton of puzzles (but no more than necessary, of the highest quality), continue taking feedback, and polish polish polish :)
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